Plain-English translation of NCT04632654 on ClinicalTrials.gov ↗ · Source last updated · Translation generated · How we translate trials
This study doesn't follow the usual testing phases — it may be an observational study or a different type of research.
This trial is testing whether a personalized exercise program using motion-based video games (like Nintendo Switch and Xbox Kinect) can help people recover better after head and neck cancer treatment. The program, called PAfitME, is designed to help you manage fatigue and pain through gentle, enjoyable physical activity tailored to your ability. You'll work with a coach who guides you through exercises at home using video games over a six-week period.
Many people who finish head and neck cancer treatment struggle with severe fatigue and pain, which can make everyday activities harder and reduce quality of life. Most cancer survivors avoid exercise because of barriers like weakness or not knowing where to start. This trial is testing whether a fun, personalized video game approach can help you overcome these barriers and feel better during this critical recovery period.
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You will participate in the study for six weeks. Depending on which group you're assigned to, you'll either receive the personalized video game exercise program with coaching calls and home visits, or you'll receive survivorship education materials and the same video game equipment. Either way, you'll use motion-based video games at home to do gentle exercise, with support from the research team to help you stay motivated and track your progress. The study measures your fatigue, pain, and quality of life at the start and end of the six weeks.
AI-generated summary from trial data · Aug 8, 2026 · Not medical advice
United States