Plain-English translation of NCT06509698 on ClinicalTrials.gov ↗ · Source last updated · Translation generated · How we translate trials
Read our Stroke research guide →This study doesn't follow the usual testing phases — it may be an observational study or a different type of research.
This trial is testing whether virtual reality gaming can help stroke survivors recover their balance and ability to walk better than traditional balance exercises. You'll spend 6 weeks trying one of these two treatments three times per week, with each session lasting 30 minutes. The research team will measure your progress using standard balance and quality-of-life tests.
Many stroke survivors struggle with balance and walking problems that affect their daily lives. This trial is exploring whether using interactive virtual reality games—an approach that might be more engaging than standard exercises—could help patients recover function and feel better.
You'll be randomly assigned to either the virtual reality group or the traditional balance exercise group. Over 6 weeks, you'll visit the hospital 3 times per week for 30-minute sessions. Each session includes a 5-minute warm-up, 20 minutes of either gaming or exercises, and a 5-minute cool-down with short breaks as needed. Before treatment starts and after 6 weeks, researchers will test your balance, walking ability, and quality of life using standard measures.
AI-generated summary from trial data · Jul 13, 2026 · Not medical advice
Pakistan
Sponsor
Riphah International University
Enrollment target
~36 participants
Started
February 2024
Primary completion
July 2024
Age range
40 Years – 65 Years
Last updated on clinicaltrials.gov in July 2024.
Reach out to the team running this trial. Response times vary — some teams are faster than others.
Central contact
Alveena Fatima, Ms.NMPT
Riphah International University