Plain-English translation of NCT07212530 on ClinicalTrials.gov ↗ · Source last updated · Translation generated · How we translate trials
Read our Type 1 Diabetes research guide →This study doesn't follow the usual testing phases — it may be an observational study or a different type of research.
This trial is testing a video game called EmoTIChealth designed to help teenagers develop emotional skills and improve overall well-being. The game includes special modules for teens living with chronic conditions like type 1 diabetes, asthma, food allergies, and allergic rhinitis. Using artificial intelligence, the game personalizes activities and feedback to match each teen's needs and life situation.
Adolescence is a challenging time emotionally, and teens with chronic illnesses face extra stress that can make managing their condition harder. This study aims to see whether an interactive, engaging video game can support emotional development and help prevent mental health problems in all teenagers, while also providing targeted coping strategies for those managing a chronic condition.
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You would be assessed at three timepoints over about 8 weeks. First, you'd complete some questionnaires (T1). After 4 weeks, you'd complete another assessment (T2), and then you'd play the EmoTIChealth game for about 4 weeks. Finally, you'd complete a third assessment (T3) to see how the game affected your emotional well-being and health knowledge. The game is interactive and designed to fit into your daily life.
AI-generated summary from trial data · Jun 7, 2026 · Not medical advice
Spain
Sponsor
University of Valencia
Collaborators
Universitat Politècnica de València
Enrollment target
~600 participants
Started
December 2025
Primary completion
August 2027
Age range
12 Years – 16 Years
Last updated on clinicaltrials.gov in May 2026.
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Central contact
Marián Pérez-Marín, PHD
Universitat de Valencia
Tell us you're interested and we'll help connect you with the research team. We'll walk you through what to expect first — no email needed to get started.