Plain-English translation of NCT07592728 on ClinicalTrials.gov โ ยท Source last updated ยท Translation generated ยท How we translate trials
This study doesn't follow the usual testing phases โ it may be an observational study or a different type of research.
This research study is testing whether daily brain games โ specifically designed to train your ability to control impulses around food โ can help teenagers make better eating decisions. Researchers want to see if playing these games for three weeks on your phone can actually change how you respond to food and help you eat more healthfully.
Many teens struggle with weight, and current treatments don't work well for everyone. This study explores whether training your brain's natural ability to resist impulses โ through simple, fun games โ might be an easier and more enjoyable way to help you develop better eating habits.
You likely qualify ifโฆ
You likely don't qualify ifโฆ
You'll start by completing some questionnaires and computer-based thinking tasks to establish a baseline. Then you'll receive a brief lesson on nutrition basics. Over the next three weeks, you'll play short brain-training games on your phone every day โ these games are designed to strengthen your ability to make intentional food choices. The study will track how feasible and acceptable this feels for you in your daily life.
AI-generated summary from trial data ยท Jun 22, 2026 ยท Not medical advice
United States
George Mason University
Enrollment target
~36 participants
Started
May 2026
Primary completion
February 2027
Age range
14 Years โ 17 Years
Last updated on clinicaltrials.gov in June 2026.
Reach out to the team running this trial. Response times vary โ some teams are faster than others.
Central contact
Tyler Mason, PhD
George Mason University
Tell us you're interested and we'll help connect you with the research team. We'll walk you through what to expect first โ no email needed to get started.