Plain-English translation of NCT07812623 on ClinicalTrials.gov โ ยท Source last updated ยท Translation generated ยท How we translate trials
This study doesn't follow the usual testing phases โ it may be an observational study or a different type of research.
This trial is testing a digital game called SugarVita 2.0 that helps you practice managing type 2 diabetes in a fun, interactive way. The game lets you make decisions about food, exercise, and medication while seeing how your simulated blood sugar responds in real time. Researchers want to see if playing this game helps improve your diabetes knowledge, confidence in managing your condition, and actual blood sugar control.
Many people with type 2 diabetes struggle with day-to-day management decisions, and educational tools are needed to help build confidence and skills. An earlier version of this game showed promising results, so researchers developed an improved version to see if it works even better.
You likely qualify ifโฆ
You likely don't qualify ifโฆ
You will use the SugarVita 2.0 game over 12 weeks, with a built-in schedule that adjusts over time: play at least 3 times per week for the first 6 weeks while completing weekly challenges, then switch to 2 times per week for weeks 7โ10, and finally play freely for the last 2 weeks. You'll complete questionnaires and have your blood sugar measurements checked before and after the study to see if the game helps improve your diabetes management and knowledge.
AI-generated summary from trial data ยท Oct 5, 2026 ยท Not medical advice
Netherlands