Plain-English translation of NCT03563027 on ClinicalTrials.gov ↗ · Source last updated · Translation generated · How we translate trials
Read our Obesity research guide →This study doesn't follow the usual testing phases — it may be an observational study or a different type of research.
This trial tested whether fun games, social support from a partner, and financial incentives could help overweight and obese veterans increase their daily physical activity. All participants wore a Fitbit device to track their steps and worked toward a personalized goal over 12 weeks, followed by an 8-week monitoring period. Some veterans also had a social support partner receive updates on their progress, and others received financial rewards based on meeting their daily step goals.
Many veterans struggle with weight and inactivity, which can lead to serious health problems. This trial investigated whether making physical activity more fun and rewarding—through games, social connection, and financial incentives—could help veterans stay motivated and active in a way that traditional exercise programs do not.
Participants received a Fitbit wearable device and set a personal step goal that was 33–50% higher than their baseline activity. Over 12 weeks, they participated in the study's program (which varied by group), then were followed for an additional 8 weeks. Depending on which group they were in, participants either tracked steps alone, participated in a game with a social support partner, or received both the game experience and weekly financial rewards or penalties based on meeting their step goals.
AI-generated summary from trial data · Oct 12, 2026 · Not medical advice
United States